Section 5.7 introduced the functions cue
and sync
when dealing with the issue of synchronising threads. What it didn’t explain was that it is the Time State system which provides this functionality. It just so happens that set
is actually a variation of cue
and is built on top of the same core functionality which is to insert information into the Time State system. Additionally, sync
is also designed in such a way that it works seamlessly with Time State - any information that we plan to store in Time State we can sync on. In other words - we sync
on events yet to be inserted into Time State.
Let’s take a quick look at how to use sync
to wait for new events to be added to Time State:
sample :ambi_lunar_land
In this example first we create a thread which waits for a :foo
event to be added to the Time State. After this thread declaration we sleep for 2 beats and then set
:foo
to be 1
. This then releases the sync
which then moves to the next line which is to trigger the :ambi_lunar_land
sample.
Note that sync
always waits for future events and that it will block the current thread waiting for a new event. Also, it will inherit the logical time of the thread which triggered it via set
or cue
so it may also be used to sync time.
In the example above we set :foo
to 1
which we did nothing with. We can actually get this value from the thread calling sync
:
sample :ambi_lunar_land
Note that values that are passed through set
and cue
must be thread safe - i.e. immutable rings, numbers, symbols or frozen strings. Sonic Pi will throw an error if the value you are attempting to store in the Time State is not valid.