amp: | 1 | mix: | 1 | pre_mix: | 1 | pre_amp: | 1 |
phase: | 0.5 | cutoff_min: | 60 | cutoff_max: | 120 | res: | 0.8 |
phase_offset: | 0 | wave: | 0 | invert_wave: | 0 | pulse_width: | 0.5 |
filter: | 0 | probability: | 0 | prob_pos: | 0 | seed: | 0 |
smooth: | 0 | smooth_up: | 0 | smooth_down: | 0 |
with_fx :wobble
Versatile wobble FX. Will repeatedly modulate a range of filters (rlpf, rhpf) between two cutoff values using a range of control wave forms (saw, pulse, tri, sine). You may alter the phase duration of the wobble, and the resonance of the filter. Combines well with the dsaw synth for crazy dub wobbles. Cutoff value is at cutoff_min at the start of phase
Introduced in v2.0
amp: |
The amplitude of the sound. Typically a value between 0 and 1. Higher amplitudes may be used, but won’t make the sound louder, they will just reduce the quality of all the sounds currently being played (due to compression.)
Default: 1
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mix: |
The amount (percentage) of FX present in the resulting sound represented as a value between 0 and 1. For example, a mix of 0 means that only the original sound is heard, a mix of 1 means that only the FX is heard (typically the default) and a mix of 0.5 means that half the original and half of the FX is heard.
Default: 1
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pre_mix: |
The amount (percentage) of the original signal that is fed into the internal FX system as a value between 0 and 1. With a pre_mix: of 0 the FX is completely bypassed unlike a mix: of 0 where the internal FX is still being fed the original signal but the output of the FX is ignored. The difference between the two is subtle but important and is evident when the FX has a residual component such as echo or reverb. When switching mix: from 0 to 1, the residual component of the FX’s output from previous audio is present in the output signal. With pre_mix: there is no residual component of the previous audio in the output signal.
Default: 1
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pre_amp: |
Amplification applied to the input signal immediately before it is passed to the FX.
Default: 1
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phase: |
The phase duration (in beats) for filter modulation cycles
Default: 0.5
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cutoff_min: |
Minimum (MIDI) note that filter will move to whilst wobbling. Choose a lower note for a higher range of movement. Full range of movement is the distance between cutoff_max and cutoff_min
Default: 60
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cutoff_max: |
Maximum (MIDI) note that filter will move to whilst wobbling. Choose a higher note for a higher range of movement. Full range of movement is the distance between cutoff_max and cutoff_min
Default: 120
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res: |
Filter resonance as a value between 0 and 1. Large amounts of resonance (a res: near 1) can create a whistling sound around the cutoff frequency. Smaller values produce less resonance.
Default: 0.8
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phase_offset: |
Initial modulation phase offset (a value between 0 and 1).
Default: 0
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wave: |
Wave shape of wobble. Use 0 for saw wave, 1 for pulse, 2 for triangle wave and 3 for a sine wave.
Default: 0
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invert_wave: |
Invert control waveform (i.e. flip it on the y axis). 0=uninverted wave, 1=inverted wave.
Default: 0
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pulse_width: |
Only valid if wave is type pulse.
Default: 0.5
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filter: |
Filter used for wobble effect. Use 0 for a resonant low pass filter or 1 for a resonant high pass filter
Default: 0
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probability: |
Probability (as a value between 0 and 1) that a given wobble will be replaced by the value of the prob_pos opt (which defaults to 0, i.e. min_cutoff)
Default: 0
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prob_pos: |
Position of the wobble that will be jumped to when the probability test passes as a value between 0 and 1
Default: 0
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seed: |
Seed value for rand num generator used for probability test
Default: 0
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smooth: |
Amount of time in seconds to transition from the current value to the next. Allows you to round off harsh edges in the slicer wave which may cause clicks.
Default: 0
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smooth_up: |
Amount of time in seconds to transition from the current value to the next only when the value is going up. This smoothing happens before the main smooth mechanism.
Default: 0
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smooth_down: |
Amount of time in seconds to transition from the current value to the next only when the value is going down. This smoothing happens before the main smooth mechanism.
Default: 0
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