Flanger

amp: 1 mix: 1 pre_mix: 1 pre_amp: 1
phase: 4 phase_offset: 0 wave: 4 invert_wave: 0
stereo_invert_wave: 0 delay: 5 max_delay: 20 depth: 5
decay: 2 feedback: 0 invert_flange: 0

with_fx :flanger

Mix the incoming signal with a copy of itself which has a rate modulating faster and slower than the original. Creates a swirling/whooshing effect.

Introduced in v2.3

Options

amp:

The amplitude of the sound. Typically a value between 0 and 1. Higher amplitudes may be used, but won’t make the sound louder, they will just reduce the quality of all the sounds currently being played (due to compression.)

Default: 1
Must be zero or greater
May be changed whilst playing
Has slide options to shape changes

mix:

The amount (percentage) of FX present in the resulting sound represented as a value between 0 and 1. For example, a mix of 0 means that only the original sound is heard, a mix of 1 means that only the FX is heard (typically the default) and a mix of 0.5 means that half the original and half of the FX is heard.

Default: 1
Must be a value between 0 and 1 inclusively
May be changed whilst playing
Has slide options to shape changes

pre_mix:

The amount (percentage) of the original signal that is fed into the internal FX system as a value between 0 and 1. With a pre_mix: of 0 the FX is completely bypassed unlike a mix: of 0 where the internal FX is still being fed the original signal but the output of the FX is ignored. The difference between the two is subtle but important and is evident when the FX has a residual component such as echo or reverb. When switching mix: from 0 to 1, the residual component of the FX’s output from previous audio is present in the output signal. With pre_mix: there is no residual component of the previous audio in the output signal.

Default: 1
Must be zero or greater
May be changed whilst playing
Has slide options to shape changes

pre_amp:

Amplification applied to the input signal immediately before it is passed to the FX.

Default: 1
Must be zero or greater
May be changed whilst playing
Has slide options to shape changes

phase:

Phase duration in beats of flanger modulation.

Default: 4
Must be greater than zero
May be changed whilst playing
Has slide options to shape changes
Scaled with current BPM value

phase_offset:

Initial modulation phase offset (a value between 0 and 1).

Default: 0
Must be a value between 0 and 1 inclusively
Can not be changed once set

wave:

Wave type - 0 saw, 1 pulse, 2 triangle, 3 sine, 4 cubic. Different waves will produce different flanging modulation effects.

Default: 4
Must be one of the following values: [0, 1, 2, 3, 4]
May be changed whilst playing

invert_wave:

Invert flanger control waveform (i.e. flip it on the y axis). 0=uninverted wave, 1=inverted wave.

Default: 0
Must be one of the following values: [0, 1]
May be changed whilst playing

stereo_invert_wave:

Make the flanger control waveform in the left ear an inversion of the control waveform in the right ear. 0=uninverted wave, 1=inverted wave. This happens after the standard wave inversion with param :invert_wave.

Default: 0
Must be one of the following values: [0, 1]
May be changed whilst playing

delay:

Amount of delay time between original and flanged version of audio.

Default: 5
May be changed whilst playing
Has slide options to shape changes

max_delay:

Max delay time. Used to set internal buffer size.

Default: 20
Must be zero or greater
Can not be changed once set

depth:

Flange depth - greater depths produce a more prominent effect.

Default: 5
May be changed whilst playing
Has slide options to shape changes

decay:

Flange decay time in ms

Default: 2
Must be zero or greater
May be changed whilst playing
Has slide options to shape changes

feedback:

Amount of feedback.

Default: 0
Must be a value between 0 and 1 inclusively
May be changed whilst playing
Has slide options to shape changes

invert_flange:

Invert flanger signal. 0=no inversion, 1=inverted signal.

Default: 0
Must be one of the following values: [0, 1]
May be changed whilst playing