note: | 52 | amp: | 1 | pan: | 0 | attack: | 0 |
decay: | 0 | sustain: | 0 | release: | 1 | attack_level: | 1 |
decay_level: | sustain_level | sustain_level: | 1 | cutoff: | 100 | res: | 0.9 |
phase: | 1 | phase_offset: | 0 | wave: | 3 | invert_wave: | 0 |
range: | 24 | disable_wave: | 0 | pulse_width: | 0.5 |
use_synth :zawa
Saw wave with oscillating timbre. Produces moving saw waves with a unique character controllable with the control oscillator (usage similar to mod synths).
Introduced in v2.0
note: |
Note to play. Either a MIDI number or a symbol representing a note. For example:
Default: 52
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amp: |
The amplitude of the sound. Typically a value between 0 and 1. Higher amplitudes may be used, but won’t make the sound louder, they will just reduce the quality of all the sounds currently being played (due to compression.)
Default: 1
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pan: |
Position of sound in stereo. With headphones on, this means how much of the sound is in the left ear, and how much is in the right ear. With a value of -1, the sound is completely in the left ear, a value of 0 puts the sound equally in both ears and a value of 1 puts the sound in the right ear. Values in between -1 and 1 move the sound accordingly.
Default: 0
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attack: |
Amount of time (in beats) for sound to reach full amplitude (attack_level). A short attack (i.e. 0.01) makes the initial part of the sound very percussive like a sharp tap. A longer attack (i.e 1) fades the sound in gently. Full length of sound is attack + decay + sustain + release.
Default: 0
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decay: |
Amount of time (in beats) for the sound to move from full amplitude (attack_level) to the sustain amplitude (sustain_level).
Default: 0
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sustain: |
Amount of time (in beats) for sound to remain at sustain level amplitude. Longer sustain values result in longer sounds. Full length of sound is attack + decay + sustain + release.
Default: 0
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release: |
Amount of time (in beats) for sound to move from sustain level amplitude to silent. A short release (i.e. 0.01) makes the final part of the sound very percussive (potentially resulting in a click). A longer release (i.e 1) fades the sound out gently. Full length of sound is attack + decay + sustain + release.
Default: 1
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attack_level: |
Amplitude level reached after attack phase and immediately before decay phase
Default: 1
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decay_level: |
Amplitude level reached after decay phase and immediately before sustain phase. Defaults to sustain_level unless explicitly set
Default: sustain_level
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sustain_level: |
Amplitude level reached after decay phase and immediately before release phase.
Default: 1
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cutoff: |
MIDI note representing the highest frequencies allowed to be present in the sound. A low value like 30 makes the sound round and dull, a high value like 100 makes the sound buzzy and crispy.
Default: 100
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res: |
Filter resonance as a value between 0 and 1. Large amounts of resonance (a res: near 1) can create a whistling sound around the cutoff frequency. Smaller values produce less resonance.
Default: 0.9
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phase: |
Phase duration in beats of timbre modulation.
Default: 1
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phase_offset: |
Initial phase offset of the sync wave (a value between 0 and 1).
Default: 0
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wave: |
Wave shape controlling freq sync saw wave. 0=saw wave, 1=pulse, 2=triangle wave and 3=sine wave.
Default: 3
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invert_wave: |
Invert sync freq control waveform (i.e. flip it on the y axis). 0=uninverted wave, 1=inverted wave.
Default: 0
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range: |
Range of the associated sync saw in MIDI notes from the main note. Modifies timbre.
Default: 24
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disable_wave: |
Enable and disable sync control wave (setting to 1 will stop timbre movement).
Default: 0
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pulse_width: |
The width of the pulse wave as a value between 0 and 1. A width of 0.5 will produce a square wave. Different values will change the timbre of the sound. Only valid if wave is type pulse.
Default: 0.5
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