So far we’ve spent a lot of time looking at the different sounds you can make with play
and sample
blocks. We’ve also learned how to trigger these sounds through time using sleep
.
As you’ve probably found out, there’s a lot of fun you can have with these basic building blocks. However, a whole new dimension of fun opens up when you start using the power of code to structure your music and compositions. In the next few sections we’ll explore some of these powerful new tools. First up is iteration and loops.
Have you written some code you’d like to repeat a few times? For example, you might have something like this:
play 50
sleep 0.5
sample :elec_blup
sleep 0.5
play 62
sleep 0.25
What if we wished to repeat this 3 times? Well, we could do something simple and just copy and paste it three times:
play 50
sleep 0.5
sample :elec_blup
sleep 0.5
play 62
sleep 0.25
play 50
sleep 0.5
sample :elec_blup
sleep 0.5
play 62
sleep 0.25
play 50
sleep 0.5
sample :elec_blup
sleep 0.5
play 62
sleep 0.25
Now that’s a lot of code! What happens if you want to change the sample to :elec_plip
? You’re going to have to find all the places with the original :elec_blup
and switch them over. More importantly, what if you wanted to repeat the original piece of code 50 times or 1000? Now that would be a lot of code, and a lot of lines of code to alter if you wanted to make a change.
In fact, repeating the code should be as easy as saying do this three times. Well, it pretty much is. Remember our old friend the code block? We can use it to mark the start and end of the code we’d like to repeat three times. We then use the special code 3.times
. So, instead of writing do this three times, we write 3.times do
- that’s not too hard. Just remember to write end
at the end of the code you’d like to repeat:
3.times do
play 50
sleep 0.5
sample :elec_blup
sleep 0.5
play 62
sleep 0.25
end
Now isn’t that much neater than cutting and pasting! We can use this to create lots of nice repeating structures:
4.times do
play 50
sleep 0.5
end
8.times do
play 55, release: 0.2
sleep 0.25
end
4.times do
play 50
sleep 0.5
end
We can put iterations inside other iterations to create interesting patterns. For example:
4.times do
sample :drum_heavy_kick
2.times do
sample :elec_blip2, rate: 2
sleep 0.25
end
sample :elec_snare
4.times do
sample :drum_tom_mid_soft
sleep 0.125
end
end
If you want something to repeat a lot of times, you might find yourself using really large numbers such as 1000.times do
. In this case, you’re probably better off asking Sonic Pi to repeat forever (at least until you press the stop button!). Let’s loop the amen break forever:
loop do
sample :loop_amen
sleep sample_duration :loop_amen
end
The important thing to know about loops is that they act like black holes for code. Once the code enters a loop it can never leave until you press stop - it will just go round and round the loop forever. This means if you have code after the loop you will never hear it. For example, the cymbal after this loop will never play:
loop do
play 50
sleep 1
end
sample :drum_cymbal_open
Now, get structuring your code with iteration and loops!