The laser beams sliced through the wafts of smoke as the subwoofer pumped bass deep into the bodies of the crowd. The atmosphere was ripe with a heady mix of synths and dancing. However something wasn’t quite right in this nightclub. Projected in bright colours above the DJ booth was futuristic text, moving, dancing, flashing. This wasn’t fancy visuals, it was merely a projection of Sonic Pi running on a Raspberry Pi. The occupant of the DJ booth wasn’t spinning disks, he was writing, editing and evaluating code. Live. This is Live Coding.
라이브 코딩
This may sound like a far fetched story from a futuristic night club but coding music like this is a growing trend and is often described as Live Coding (http://toplap.org). One of the recent directions this approach to music making has taken is the Algorave (http://algorave.com) - events where artists like myself code music for people to dance to. However, you don’t need to be in a nightclub to Live Code - with Sonic Pi v2.6+ you can do it anywhere you can take your Raspberry Pi and a pair of headphones or some speakers. Once you reach the end of this article, you’ll be programming your own beats and modifying them live. Where you go afterwards will only be constrained by your imagination.
The key to live coding with Sonic Pi is mastering the live_loop
. Let’s look at one:
live_loop :beats do
sample :bd_haus
sleep 0.5
end
There are 4 core ingredients to a live_loop
. The first is its name. Our live_loop
above is called :beats
. You’re free to call your live_loop
anything you want. Go crazy. Be creative. I often use names that communicate something about the music they’re making to the audience. The second ingredient is the do
word which marks where the live_loop
starts. The third is the end
word which marks where the live_loop
finishes, and finally there is the body of the live_loop
which describes what the loop is going to repeat - that’s the bit between the do
and end
. In this case we’re repeatedly playing a bass drum sample and waiting for half a beat. This produces a nice regular bass beat. Go ahead, copy it into an empty Sonic Pi buffer and hit run. Boom, Boom, Boom!.
Ok, so what’s so special about the live_loop
? So far it just seems like a glorified loop
! Well, the beauty of live_loop
s is that you can redefine them on-the-fly. This means that whilst they’re still running, you can change what they do. This is the secret to live coding with Sonic Pi. Let’s have a play:
live_loop :choral_drone do
sample :ambi_choir, rate: 0.4
sleep 1
end
Now press the Run button or hit Meta-r
. You’re now listening to some gorgeous choir sounds. Now, whilst it’s still playing, change the rate from 0.4
to 0.38
. Hit run again. Woah! Did you hear the choir change note? Change it back up to 0.4
to return back to how it was. Now, drop it to 0.2
, down to 0.19
and then back up to 0.4
. See how changing just one parameter on the fly can give you real control of the music? Now play around with the rate yourself - choose your own values. Try negative numbers, really small numbers and large numbers. Have fun!
One of the most important lessons about live_loop
s is that they need rest. Consider the following live_loop
:
live_loop :infinite_impossibilities do
sample :ambi_choir
end
If you try running this code, you’ll immediately see Sonic Pi complaining that the live_loop
did not sleep. This is a safety system kicking in! Take a moment to think about what this code is asking the computer to do. That’s right, it’s asking the computer to play an infinite amount of choir samples in zero time. Without the safety system the poor computer will try and do this and crash and burn in the process. So remember, your live_loop
s must contain a sleep
.
Music is full of things happening at the same time. Drums at the same time as bass at the same time as vocals at the same time as guitars… In computing we call this concurrency and Sonic Pi provides us with an amazingly simple way of playing things at the same time. Simply use more than one live_loop
!
live_loop :beats do
sample :bd_tek
with_fx :echo, phase: 0.125, mix: 0.4 do
sample :drum_cymbal_soft, sustain: 0, release: 0.1
sleep 0.5
end
end
live_loop :bass do
use_synth :tb303
synth :tb303, note: :e1, release: 4, cutoff: 120, cutoff_attack: 1
sleep 4
end
Here, we have two live_loop
s, one looping quickly making beats and another looping slowly making a crazy bass sound.
One of the interesting things about using multiple live_loop
s is that they each manage their own time. This means it’s really easy to create interesting polyrhythmical structures and even play with phasing Steve Reich style. Check this out:
# Steve Reich's Piano Phase
notes = (ring :E4, :Fs4, :B4, :Cs5, :D5, :Fs4, :E4, :Cs5, :B4, :Fs4, :D5, :Cs5)
live_loop :slow do
play notes.tick, release: 0.1
sleep 0.3
end
live_loop :faster do
play notes.tick, release: 0.1
sleep 0.295
end
In each of these tutorials, we’ll end with a final example in the form of a new piece of music which draws from all of the ideas introduced. Read this code and see if you can imagine what it’s doing. Then, copy it into a fresh Sonic Pi buffer and hit Run and actually hear what it sounds like. Finally, change one of the numbers or comment and uncomment things out. See if you can use this as a starting point for a new performance, and most of all have fun! See you next time…
with_fx :reverb, room: 1 do
live_loop :time do
synth :prophet, release: 8, note: :e1, cutoff: 90, amp: 3
sleep 8
end
end
live_loop :machine do
sample :loop_garzul, rate: 0.5, finish: 0.25
sample :loop_industrial, beat_stretch: 4, amp: 1
sleep 4
end
live_loop :kik do
sample :bd_haus, amp: 2
sleep 0.5
end
with_fx :echo do
live_loop :vortex do
# use_random_seed 800
notes = (scale :e3, :minor_pentatonic, num_octaves: 3)
16.times do
play notes.choose, release: 0.1, amp: 1.5
sleep 0.125
end
end
end