note: | 52 | amp: | 1 | pan: | 0 | attack: | 0 |
decay: | 0 | sustain: | 0 | release: | 1 | attack_level: | 1 |
decay_level: | sustain_level | sustain_level: | 1 | env_curve: | 2 | cutoff: | 100 |
vibrato_rate: | 6 | vibrato_depth: | 0.15 | vibrato_delay: | 0.5 | vibrato_onset: | 0.1 |
use_synth :blade
Straight from the 70s, evoking the mists of Blade Runner, this simple electro-style string synth is based on filtered saw waves and a variable vibrato.
Introduced in v2.6
note: |
Note to play. Either a MIDI number or a symbol representing a note. For example:
Default: 52
|
amp: |
The amplitude of the sound. Typically a value between 0 and 1. Higher amplitudes may be used, but won’t make the sound louder, they will just reduce the quality of all the sounds currently being played (due to compression.)
Default: 1
|
pan: |
Position of sound in stereo. With headphones on, this means how much of the sound is in the left ear, and how much is in the right ear. With a value of -1, the sound is completely in the left ear, a value of 0 puts the sound equally in both ears and a value of 1 puts the sound in the right ear. Values in between -1 and 1 move the sound accordingly.
Default: 0
|
attack: |
Amount of time (in beats) for sound to reach full amplitude (attack_level). A short attack (i.e. 0.01) makes the initial part of the sound very percussive like a sharp tap. A longer attack (i.e 1) fades the sound in gently. Full length of sound is attack + decay + sustain + release.
Default: 0
|
decay: |
Amount of time (in beats) for the sound to move from full amplitude (attack_level) to the sustain amplitude (sustain_level).
Default: 0
|
sustain: |
Amount of time (in beats) for sound to remain at sustain level amplitude. Longer sustain values result in longer sounds. Full length of sound is attack + decay + sustain + release.
Default: 0
|
release: |
Amount of time (in beats) for sound to move from sustain level amplitude to silent. A short release (i.e. 0.01) makes the final part of the sound very percussive (potentially resulting in a click). A longer release (i.e 1) fades the sound out gently. Full length of sound is attack + decay + sustain + release.
Default: 1
|
attack_level: |
Amplitude level reached after attack phase and immediately before decay phase
Default: 1
|
decay_level: |
Amplitude level reached after decay phase and immediately before sustain phase. Defaults to sustain_level unless explicitly set
Default: sustain_level
|
sustain_level: |
Amplitude level reached after decay phase and immediately before release phase.
Default: 1
|
env_curve: |
Select the shape of the curve between levels in the envelope. 1=linear, 2=exponential, 3=sine, 4=welch, 6=squared, 7=cubed
Default: 2
|
cutoff: |
MIDI note representing the highest frequencies allowed to be present in the sound. A low value like 30 makes the sound round and dull, a high value like 100 makes the sound buzzy and crispy.
Default: 100
|
vibrato_rate: |
Number of wobbles per second. For realism this should be between 6 and 8, maybe even faster for really high notes.
Default: 6
|
vibrato_depth: |
Amount of variation around the central note. 1 is the sensible maximum (but you can go up to 5 if you want a special effect), 0 would mean no vibrato. Works well around 0.15 but you can experiment.
Default: 0.15
|
vibrato_delay: |
How long in seconds before the vibrato kicks in.
Default: 0.5
|
vibrato_onset: |
How long in seconds before the vibrato reaches full power.
Default: 0.1
|
Any parameter that is slidable has three additional options named _slide, _slide_curve, and _slide_shape. For example, 'amp' is slidable, so you can also set amp_slide, amp_slide_curve, and amp_slide_shape with the following effects:
_slide: |
Amount of time (in beats) for the parameter value to change. A long parameter_slide value means that the parameter takes a long time to slide from the previous value to the new value. A parameter_slide of 0 means that the parameter instantly changes to the new value. Default: 0 |
_slide_shape: |
Shape of curve. 0: step, 1: linear, 3: sine, 4: welch, 5: custom (use *_slide_curve: opt e.g. amp_slide_curve:), 6: squared, 7: cubed. Default: 5 |
_slide_curve: |
Shape of the slide curve (only honoured if slide shape is 5). 0 means linear and positive and negative numbers curve the segment up and down respectively. Default: 0 |