Now we’ve learned enough to really start having some fun. In this section we’ll draw from all the previous sections and show you how you can start making your music compositions live and turning them into a performance. For that we’ll need 3 main ingredients:
Alrighty, let’s get started. Let’s live code our first sounds. We first need a function containing the code we want to play. Let’s start simple. We also want to loop calls to that function in a thread:
define :my_sound do
play 50
sleep 1
end
in_thread(name: :looper) do
loop do
my_sound
end
end
If that looks a little too complicated to you, go back and re-read the sections on functions and threads. It’s not too complicated if you’ve already wrapped your head around these things.
What we have here is a function definition which just plays note 50 and
sleeps for a beat. We then define a named thread called :looper
which just loops around calling my_sound
repeatedly.
If you run this code, you’ll hear note 50 repeating again and again…
Now, this is where the fun starts. Whilst the code is still running change 50 to another number, say 55, then press the Run button again. Woah! It changed! Live!
It didn’t add a new layer because we’re using named threads which only
allow one thread for each name. Also, the sound changed because we
redefined the function. We gave :my_sound
a new definition. When the
:looper
thread looped around it simply called the new definition.
Try changing it again, change the note, change the sleep time. How about
adding a use_synth
statement? For example, change it to:
define :my_sound do
use_synth :tb303
play 50, release: 0.3
sleep 0.25
end
Now it sounds pretty interesting, but we can spice it up further. Instead of playing the same note again and again, try playing a chord:
define :my_sound do
use_synth :tb303
play chord(:e3, :minor), release: 0.3
sleep 0.5
end
How about playing random notes from the chord:
define :my_sound do
use_synth :tb303
play choose(chord(:e3, :minor)), release: 0.3
sleep 0.25
end
Or using a random cutoff value:
define :my_sound do
use_synth :tb303
play choose(chord(:e3, :minor)), release: 0.2, cutoff: rrand(60, 130)
sleep 0.25
end
Finally, add some drums:
define :my_sound do
use_synth :tb303
sample :drum_bass_hard, rate: rrand(0.5, 2)
play choose(chord(:e3, :minor)), release: 0.2, cutoff: rrand(60, 130)
sleep 0.25
end
Now things are getting exciting!
However, before you jump up and start live coding with functions and
threads, stop what you’re doing and read the next section on
live_loop
which will change the way you code in Sonic Pi forever…