Once you have become sufficiently advanced live coding with a number of functions and threads simultaneously, you’ve probably noticed that it’s pretty easy to make a mistake in one of the threads which kills it. That’s no big deal, because you can easily restart the thread by hitting Run. However, when you restart the thread it is now out of time with the original threads.
As we discussed earlier, new threads created with in_thread inherit
all of the settings from the parent thread. This includes the current
time. This means that threads are always in time with each other when
started simultaneously.
However, when you start a thread on its own it starts with its own time which is unlikely to be in sync with any of the other currently running threads.
Sonic Pi provides a solution to this problem with the functions cue
and sync.
cue allows us to send out heartbeat messages to all other threads. By
default the other threads aren’t interested and ignore these heartbeat
messages. However, you can easily register interest with the sync
function.
The important thing to be aware of is that sync is similar to
sleep in that it stops the current thread from doing anything for a
period of time. However, with sleep you specify how long you want to
wait while with sync you don’t know how long you will wait - as
sync waits for the next cue from another thread which may be soon
or a long time away.
Let’s explore this in a little more detail:
in_thread do
loop do
cue :tick
sleep 1
end
end
in_thread do
loop do
sync :tick
sample :drum_heavy_kick
end
end
Here we have two threads - one acting like a metronome, not playing any
sounds but sending out :tick heartbeat messages every beat. The
second thread is synchronising on tick messages and when it receives
one it inherits the time of the cue thread and continues running.
As a result, we will hear the :drum_heavy_kick sample exactly when
the other thread sends the :tick message, even if the two threads
didn’t start their execution at the same time:
in_thread do
loop do
cue :tick
sleep 1
end
end
sleep(0.3)
in_thread do
loop do
sync :tick
sample :drum_heavy_kick
end
end
That naughty sleep call would typically make the second thread out
of phase with the first. However, as we’re using cue and sync, we
automatically sync the threads bypassing any accidental timing
offsets.
You are free to use whatever name you’d like for your cue messages -
not just :tick. You just need to ensure that any other threads are
syncing on the correct name - otherwise they’ll be waiting for ever
(or at least until you press the Stop button).
Let’s play with a few cue names:
in_thread do
loop do
cue [:foo, :bar, :baz].choose
sleep 0.5
end
end
in_thread do
loop do
sync :foo
sample :elec_beep
end
end
in_thread do
loop do
sync :bar
sample :elec_flip
end
end
in_thread do
loop do
sync :baz
sample :elec_blup
end
end
Here we have a main cue loop which is randomly sending one of the
heartbeat names :foo, :bar or :baz. We then also have three loop
threads syncing on each of those names independently and then playing a
different sample. The net effect is that we hear a sound every 0.5
beats as each of the sync threads is randomly synced with the cue
thread and plays its sample.
This of course also works if you order the threads in reverse as the
sync threads will simply sit and wait for the next cue.