MIDI In
In this section we will learn how to connect a MIDI controller to send
events into Sonic Pi to control our synths and sounds. Go and grab a
MIDI controller such as a keyboard or control surface and letâs get
physical!
Connecting a MIDI Controller
In order to get information from an external MIDI device into Sonic Pi
we first need to connect it to our computer. Typically this will be via
a USB connection, although older equipment will have a 5-pin DIN
connector for which youâll need hardware support for your computer (for
example, some sound cards have MIDI DIN connectors). Once youâve
connected your device, launch Sonic Pi and take a look at the IO section
of the Preferences panel. You should see your device listed there. If
not, try hitting the âReset MIDIâ button and see if it appears. If
youâre still not seeing anything, the next thing to try is to consult
your operating systemâs MIDI config to see if it sees your
device. Failing all that, feel free to ask questions in our friendly
forums: https://in-thread.sonic-pi.net
Receiving MIDI Events
Once your device is connected, Sonic Pi will automatically receive
events. You can see for yourself by manipulating your MIDI device and
looking at the cue logger in the bottom right of the application window
below the log (if this isnât visible go to Preferences->Editor->Show &
Hide and enable the âShow cue logâ tickbox). Youâll see a stream of
events such as:
/midi:nanokey2_keyboard:0:1/note_off [55, 64]
/midi:nanokey2_keyboard:0:1/note_on [53, 102]
/midi:nanokey2_keyboard:0:1/note_off [57, 64]
/midi:nanokey2_keyboard:0:1/note_off [53, 64]
/midi:nanokey2_keyboard:0:1/note_on [57, 87]
/midi:nanokey2_keyboard:0:1/note_on [55, 81]
/midi:nanokey2_keyboard:0:1/note_on [53, 96]
/midi:nanokey2_keyboard:0:1/note_off [55, 64]
Once you can see a stream of messages like this, youâve successfully
connected your MIDI device. Congratulations, letâs see what we can do
with it!
MIDI Time State
These events are broken into two sections. Firstly thereâs the name of
the event such as /midi:nanokey2_keyboard:0:1/note_on
and secondly
thereâs the values of the event such as [18, 62]
. Interestingly, these
are the two things we need to store information in Time State. Sonic Pi
automatically inserts incoming MIDI events into Time State. This means
you can get
the latest MIDI value and also sync
waiting for the next
MIDI value using everything we learned in section 10 of this tutorial.
Controlling Code
Now weâve connected a MIDI device, seen its events in the cue log and
discovered that our knowledge of Time State is all we need to work with
the events, we can now start having fun. Letâs build a simple MIDI
piano:
live_loop :midi_piano do
note, velocity = sync "/midi:nanokey2_keyboard:0:1/note_on"
synth :piano, note: note
end
Thereâs a few things going on in the code above including some
issues. Firstly, we have a simple live_loop
which will repeat forever
running the code between the do
/end
block. This was introduced in
Section 9.2. Secondly, weâre calling sync
to wait for the next
matching Time State event. We use a string representing the MIDI message
weâre looking for (which is the same as was displayed in the cue
logger). Notice that this long string is provided to you by Sonic Piâs
autocompletion system, so you donât have to type it all out by hand. In
the log we saw that there were two values for each MIDI note on event,
so we assign the result to two separate variables note
and
velocity
. Finally we trigger the :piano
synth passing our note.
Now, you try it. Type in the code above, replace the sync key with a
string matching your specific MIDI device and hit Run. Hey presto, you
have a working piano! However, youâll probably notice a couple of
problems: firstly all the notes are the same volume regardless of how
hard you hit the keyboard. This can be easily fixed by using the
velocity MIDI value and converting it to an amplitude. Given that MIDI
has a range of 0->127, to convert this number to a value between 0->1 we
just need to divide it by 127:
live_loop :midi_piano do
note, velocity = sync "/midi:nanokey2_keyboard:0:1/note_on"
synth :piano, note: note, amp: velocity / 127.0
end
Update the code and hit Run again. Now the velocity of the keyboard is
honoured. Next, letâs get rid of that pesky pause.
Removing Latency
Before we can remove the pause, we need to know why itâs there. In order
to keep all the synths and FX well-timed across a variety of differently
capable CPUs, Sonic Pi schedules the audio in advance by 0.5s by
default. (Note that this added latency can be configured via the fns
set_sched_ahead_time!
and use_sched_ahead_time
). This 0.5s latency
is being added to our :piano
synth triggers as it is added to all
synths triggered by Sonic Pi. Typically we really want this added
latency as it means all synths will be well timed. However, this only
makes sense for synths triggered by code using play
and sleep
. In
this case, weâre actually triggering the :piano
synth with our
external MIDI device and therefore donât want Sonic Pi to control the
timing for us. We can turn off this latency with the command
use_real_time
which disables the latency for the current thread. This
means you can use real time mode for live loops that have their timing
controlled by sync
ing with external devices, and keep the default
latency for all other live loops. Letâs see:
live_loop :midi_piano do
use_real_time
note, velocity = sync "/midi:nanokey2_keyboard:0:1/note_on"
synth :piano, note: note, amp: velocity / 127.0
end
Update your code to match the code above and hit Run again. Now we have
a low latency piano with variable velocity coded in just 5 lines. Wasnât
that easy!
Getting Values
Finally, as our MIDI events are going straight into the Time State, we
can also use the get
fn to retrieve the last seen value. This doesnât
block the current thread and returns nil
if thereâs no value to be
found (which you can override by passing a default value - see the docs
for get
). Remember that you can call get
in any thread at any time
to see the latest matching Time State value. You can even use
time_warp
to jump back in time and call get
to see past eventsâŠ
Now You are in Control
The exciting thing now is that you can now use the same code structures
to sync
and get
MIDI information from any MIDI device and do whatever you
want with the values. You can now choose what your MIDI device will do!