Live Coding
One of the most exciting aspects of Sonic Pi is that it enables you to
write and modify code live to make music, just like you might perform
live with a guitar. This means that given some practice you can take
Sonic Pi on stage and gig with it.
Free your mind
Before we get into the real details of how Sonic Pi works in the rest of
this tutorial, Iâd like to give you an experience of what itâs like to
live code. Donât worry if you donât understand much (or any) of
this. Just try to hold onto your seats and enjoyâŠ
A live loop
Letâs get started, copy the following code into an empty buffer:
live_loop :flibble do
sample :bd_haus, rate: 1
sleep 0.5
end
Now, press the Run
button and youâll hear a nice fast bass drum
beating away. If at any time you wish to stop the sound just hit the
Stop
button. Although donât hit it just yet⊠Instead, follow these steps:
- Make sure the bass drum sound is still running
- Change the
sleep
value from 0.5
to something higher like 1
.
- Press the
Run
button again
- Notice how the drum speed has changed.
- Finally, remember this moment, this is the first time youâve live
coded with Sonic Pi and itâs unlikely to be your lastâŠ
Ok, that was simple enough. Letâs add something else into the mix. Above
sample :bd_haus
add the line sample :ambi_choir, rate: 0.3
. Your
code should look like this:
live_loop :flibble do
sample :ambi_choir, rate: 0.3
sample :bd_haus, rate: 1
sleep 1
end
Now, play around. Change the rates - what happens when you use high
values, or small values or negative values? See what happens when you
change the rate:
value for the :ambi_choir
sample just slightly (say
to 0.29
). What happens if you choose a really small sleep
value? See
if you can make it go so fast your computer will stop with an error
because it canât keep up (if that happens, just choose a bigger sleep
time and hit Run
again).
Try commenting one of the sample
lines out by adding a #
to the
beginning:
live_loop :flibble do
sample :ambi_choir, rate: 0.3
# sample :bd_haus, rate: 1
sleep 1
end
Notice how it tells the computer to ignore it, so we donât hear it. This
is called a comment. In Sonic Pi we can use comments to remove and add
things into the mix.
Finally, let me leave you something fun to play with. Take the code below,
and copy it into a spare buffer. Now, donât try to understand it too
much other than see that there are two loops - so two things going round
at the same time. Now, do what you do best - experiment and play
around. Here are some suggestions:
- Try changing the blue
rate:
values to hear the sample sound change.
- Try changing the
sleep
times and hear that both loops can spin round
at different rates.
- Try uncommenting the sample line (remove the
#
) and enjoy the sound
of the guitar played backwards.
- Try changing any of the blue
mix:
values to numbers between 0
(not
in the mix) and 1
(fully in the mix).
Remember to press Run
and youâll hear the change next time the loop
goes round. If you end up in a pickle, donât worry - hit Stop
, delete
the code in the buffer and paste a fresh copy in and youâre ready to
jam again. Making mistakes is how youâll learn the quickestâŠ
live_loop :guit do
with_fx :echo, mix: 0.3, phase: 0.25 do
sample :guit_em9, rate: 0.5
end
# sample :guit_em9, rate: -0.5
sleep 8
end
live_loop :boom do
with_fx :reverb, room: 1 do
sample :bd_boom, amp: 10, rate: 1
end
sleep 8
end
Now, keep playing and experimenting until your curiosity about how this
all actually works kicks in and you start wondering what else you can do
with this. Youâre now ready to read the rest of the tutorial.
So what are you waiting forâŠ