note: | 52 | amp: | 1 | pan: | 0 | attack: | 0.05 |
decay: | 0 | sustain: | 0 | release: | 1 | attack_level: | 1 |
decay_level: | sustain_level | sustain_level: | 1 | env_curve: | 2 | cutoff: | 130 |
res: | 0.1 |
use_synth :hoover
Classic early 90’s rave synth - ‘a sort of slurry chorussy synth line like the classic Dominator by Human Resource’. Based on Dan Stowell’s implementation in SuperCollider and Daniel Turczanski’s port to Overtone. Works really well with portamento (see docs for the ‘control’ method).
Introduced in v2.6
note: |
Note to play. Either a MIDI number or a symbol representing a note. For example:
Default: 52
|
amp: |
The amplitude of the sound. Typically a value between 0 and 1. Higher amplitudes may be used, but won’t make the sound louder, they will just reduce the quality of all the sounds currently being played (due to compression.)
Default: 1
|
pan: |
Position of sound in stereo. With headphones on, this means how much of the sound is in the left ear, and how much is in the right ear. With a value of -1, the sound is completely in the left ear, a value of 0 puts the sound equally in both ears and a value of 1 puts the sound in the right ear. Values in between -1 and 1 move the sound accordingly.
Default: 0
|
attack: |
Amount of time (in beats) for sound to reach full amplitude (attack_level). A short attack (i.e. 0.01) makes the initial part of the sound very percussive like a sharp tap. A longer attack (i.e 1) fades the sound in gently. Full length of sound is attack + decay + sustain + release.
Default: 0.05
|
decay: |
Amount of time (in beats) for the sound to move from full amplitude (attack_level) to the sustain amplitude (sustain_level).
Default: 0
|
sustain: |
Amount of time (in beats) for sound to remain at sustain level amplitude. Longer sustain values result in longer sounds. Full length of sound is attack + decay + sustain + release.
Default: 0
|
release: |
Amount of time (in beats) for sound to move from sustain level amplitude to silent. A short release (i.e. 0.01) makes the final part of the sound very percussive (potentially resulting in a click). A longer release (i.e 1) fades the sound out gently. Full length of sound is attack + decay + sustain + release.
Default: 1
|
attack_level: |
Amplitude level reached after attack phase and immediately before decay phase
Default: 1
|
decay_level: |
Amplitude level reached after decay phase and immediately before sustain phase. Defaults to sustain_level unless explicitly set
Default: sustain_level
|
sustain_level: |
Amplitude level reached after decay phase and immediately before release phase.
Default: 1
|
env_curve: |
Select the shape of the curve between levels in the envelope. 1=linear, 2=exponential, 3=sine, 4=welch, 6=squared, 7=cubed
Default: 2
|
cutoff: |
MIDI note representing the highest frequencies allowed to be present in the sound. A low value like 30 makes the sound round and dull, a high value like 100 makes the sound buzzy and crispy.
Default: 130
|
res: |
Filter resonance as a value between 0 and 1. Large amounts of resonance (a res: near 1) can create a whistling sound around the cutoff frequency. Smaller values produce less resonance.
Default: 0.1
|
Any parameter that is slidable has three additional options named _slide, _slide_curve, and _slide_shape. For example, 'amp' is slidable, so you can also set amp_slide, amp_slide_curve, and amp_slide_shape with the following effects:
_slide: |
Amount of time (in beats) for the parameter value to change. A long parameter_slide value means that the parameter takes a long time to slide from the previous value to the new value. A parameter_slide of 0 means that the parameter instantly changes to the new value. Default: 0 |
_slide_shape: |
Shape of curve. 0: step, 1: linear, 3: sine, 4: welch, 5: custom (use *_slide_curve: opt e.g. amp_slide_curve:), 6: squared, 7: cubed. Default: 5 |
_slide_curve: |
Shape of the slide curve (only honoured if slide shape is 5). 0 means linear and positive and negative numbers curve the segment up and down respectively. Default: 0 |